Prototype: A Rippled Pond (3D printed)
"The Obscure Features Hypothesis in Design Innovation" This paper shows the BrainSwarming platform's at work on engineering problems (e.g., automated window washers for high rise buildings). ![]()
BrainSwarming was initially called Cahoots. "Cahoots: A Software Platform for Enhancing Innovation and Facilitating Situation Transfer" ![]()
"An Approach to Human-Machine Collaboration in Innovation" This paper contains the first mathematical proof that there is a limit to how creative a computer can be. The set of features of an object cannot be completely listed out by machine, so a computer cannot there is a limit to how creative a computer can be with an object. Every innovation is based upon at least one rarely-noticed or completely new feature of an object (Obscure Features Hypothesis). The paper then goes on to rigorously define the BrainSwarming grammar and its bi-directional networks (Bi-Nets) that hold the key to powerful collaborative problem solving. ![]()
"A Visual Representation to Quantitate, Diagnose, and Improve Creativity in Insight Problem Solving" 22 new quantifiable measures help diagnose an individual or team's creative weaknesses. Each measure leads to a prescription for how to overcome the weakness. The BrainSwarming graph engages in these measures and then prescribes and guides its users to overcome them. ![]()
Harvard Business Review (HBR) video: "Why we can't see solutions in plain sight?" HBR Video: "BrainSwarming: Because brainstorming doesn't work" HBR Article: "Find Innovation Where You Least Expect it" "Human-AI Synergy in Creativity and Innovation" (Journal Article) |
Tony McCaffreyInnovation Researcher, College Professor, Entrepreneur Categories
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